/*
 *  Copyright 2019-2021 Diligent Graphics LLC
 *  Copyright 2015-2019 Egor Yusov
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *  In no event and under no legal theory, whether in tort (including negligence),
 *  contract, or otherwise, unless required by applicable law (such as deliberate
 *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
 *  liable for any damages, including any direct, indirect, special, incidental,
 *  or consequential damages of any character arising as a result of this License or
 *  out of the use or inability to use the software (including but not limited to damages
 *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and
 *  all other commercial damages or losses), even if such Contributor has been advised
 *  of the possibility of such damages.
 */

#pragma once

/// \file
/// Definition of the Diligent::IShaderResourceBindingD3D11 interface and related data structures

#include "../../GraphicsEngine/interface/ShaderResourceBinding.h"

DILIGENT_BEGIN_NAMESPACE(Diligent)

// {41DB0329-B6D2-4470-9A58-D44CF4695FC6}
static const INTERFACE_ID IID_ShaderResourceBindingGL =
    {0x41db0329, 0xb6d2, 0x4470, {0x9a, 0x58, 0xd4, 0x4c, 0xf4, 0x69, 0x5f, 0xc6}};

#define DILIGENT_INTERFACE_NAME IShaderResourceBindingGL
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"

#define IShaderResourceBindingGLInclusiveMethods \
    IShaderResourceBindingInclusiveMethods
//IShaderResourceBindingGLMethods ShaderResourceBindingGL

#if DILIGENT_CPP_INTERFACE

/// Exposes OpenGL-specific functionality of a shader resource binding object.
DILIGENT_BEGIN_INTERFACE(IShaderResourceBindingGL, IShaderResourceBinding){};
DILIGENT_END_INTERFACE

#endif

#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"

#if DILIGENT_C_INTERFACE

typedef struct IShaderResourceBindingGLVtbl
{
    IShaderResourceBindingGLInclusiveMethods;
} IShaderResourceBindingGLVtbl;

#endif


DILIGENT_END_NAMESPACE // namespace Diligent
